![]() The appeal in many of these games lies mostly on the sense of dread that comes with the exploring the unknown, and the obsessive desire to collect, collect, collect. When creating Vagrant Story, it looked like someone on the development team was a bit fan of Diablo, or any other rogue-style game, but had come to the conclusion that, at their core, they were really awful. Then I realized that I wasn’t too stupid to play Vagrant Story before. It seemed like a cool game, but it was far too difficult, with every major battle turning into a frustrating struggle, and I wasn’t enjoying it.įour years later, in college, I put it in again, and, having the experience of several more RPGs under my belt (including Final Fantasy V, which I’d also struggled with at the time) played Final Fantasy Tactics through from scratch, and later decided it was one of the best video games ever made.Ī few years have passed since then, and now, with a bachelors degree in computer science on the wall, I thought that, perhaps, that time had come to revisit Vagrant Story I got to the third chapter, roughly twenty hours in, and quit. A similar thing happened with Final Fantasy Tactics – I bought it just after Final Fantasy VII had hit the States, and hadn’t quite learned the ins and outs of the game. Vagrant Story, similarly, got 40/40 back then, for reasons no one understands.īut I’ve kept the game on my shelf since then, in hopes that one day I’d be smart enough to play it. But in reality? People proclaim that Famitsu’s reviewing record is a total joke (which I’m not contesting), and then point to the straight 10s given to Nintendogs. I bought Vagrant Story when it came out in 2000, and after rave reviews from a lot of outlets, I was expecting a lot. So here are my (tired) feelings on Vagrant Story. It's Friday, it's rainy, and I'm bored at work.
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